Just about finished writing my blog entry then my computer glitches and deletes it all, ok starting again…
I was thinking about the social environment in MMOs that Kevin was discussing in todays (now yesterdays) lecture and this also being videogame history week this reminded me of MUDs. A MUD (multi-user dungeon) is the predecessor to the MMORPG which is sometimes also called a graphical MUD.
A MUD is also a bit like the online version of a dice rolling game like Dungeons and Dragons and is text based (has its own programing language) so there are no graphics. This website is a data base of MUD’s http://www.mudconnect.com/
Some of them have been going since the early nineties and are usually adapted from fantasy or science fiction series’. The technological simplicity means that these games have a long shelf life.
As was said in the lecture once everyone in a MMO has started it’s hard to get an ‘in’ and it usually involves studying under another play or joining a guild or clan which creates an interesting social environment in the game. So imagine trying to get into a game that has been going for up to twenty years and has its own language.
I had a friend who played WoTMUD for a while; a MUD based on the fantasy series The Wheel of Time. http://wotmud.org/ I would consider myself a fan of the book series but I’ve tried to read several blogs about WoTMUD and also the twitter account @WoTMUD and I have no idea what they are talking about. It truly has a life of its own.
Now getting toward a point: I have a theory that good adaptions have to escape the narrative of their source – staying in the world of the text and obeying its rules of course – and create a new narrative suitable to their medium. WoTMUD gets around this by occurring in the aftermath of the action in the book. I think this is where so many film to game adaptions go wrong.
I played some of the game adaptions that came out with Lord of the Rings and Star Wars movies and they stuck to close to the narrative of the movie: you knew the outcome and were just along for the ride. More annoyingly once you completed one objective you were flung into a side story: completely different character, completely different setting. That’s how side stories create depth and explanation in films and books but in games that’s just annoying and disorientating.
I would be interested to hear if anyone knows of any good game to film adaptions.
That’s all for tonight folks.
Bringing up MUDs in the context of MMOs is an excellent idea, and I like your discussion of the subject. In terms of game to film adaptations, there's a good amount of time spent on that subject in the Games and Narrative lecture later on.
ReplyDelete- Kevin.