Here's a combination of my lecture notes and research on 'Immersion in Video Games'
Suspension of disbelief is the literary term for a reader's decision to accept what is presented in a story as a real event. It is the first step in the formation of people's emotional attachment to fictional characters in novels, movies, and video games. Immersion is a technique of lowering a person's need to suspend their disbelief by removing the text, the seat, or the keyboard, placing a person into the scene itself. Immersion is the removal of the barriers between people and their entertainment, until it is as real to us as everyday life.
(http://illumin.usc.edu/article.php?articleID=103)
My interpretation of the main discourse of the last lecture was how the improvements in video and audio technology have made it easier to immerse ourselves in the game. However I feel when I was a kid, I could get fully immersed in the game, even though in reflection the game was very antiquated. I’m sure that in the future, people will similarly be looking at today’s games and wondering how it is people got enthused about them. I suppose someone could even argue that one could be more immersed in a simpler game as it requires the use of one’s imagination.
T/W
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