Monday, January 17, 2011

Rainbow Six and camera perspectives

Camera perspectives within games are one of the key aspects to keep a game player playing. Remembering back when I first started playing FPS games such as Counter Strike, I thought I enjoyed FPS games in general and would like other similar games. I was wrong when I tried Rainbow Six Vegas on Xbox 360. The controllers were too difficult for me to get used to, because the player had to constantly manually turn the camera angle to spot the enemies. Also the protagonist had to duck behind walls and objects then use riffles/grenades. I found the process of ducking, aiming and choosing from different weapons at the same time a little too much for my brain to control. Rainbow Six is a strategic game, and the version I played was a lot more realistic than the earlier version on PS2 which they couldn’t render a single face.

The new version has many small details that add to the realism, such as the hand movements when it gives commands, and characters can be wounded or dispatched in just fractions of a second. All these can easily make the player immersed into the game. However, like I said earlier that I personally think it is difficult to control everything on screen, therefore, I never find myself being immersed in this game. Rainbow Six definitely targets audience who are looking for realistic tactical shooting game.

Nowadays I only play Left 4 Dead, also a FPS game which was created by the same people as Counter Strike; it is simple not having to constantly change player perspectives manually, and each mission is very quick.



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