Sunday, January 16, 2011
Second Week
The very important act of playing video game is whether one is being immersed into the world of video game or not. In the childhood, everyone has an experience when we walk around and jump on the concrete ground after running and playing on the trampoline, you still feel the bounciness as if you are still on the trampoline. This is similar feeling you get when you turn the video game off and you find it awkward to get back to the reality, the real world. The video games these days are quite simple. In the lecture we were encountered with a recent video game called ‘Amnesia’ released in August 2010, is a very simple video game where everything you are required to do is walk around and hide away from the enemy. There are no episodes, levels, or chapters in the game you need to reach. However what makes the game intriguing and interesting for people to buy and try out, is the affect of hyperreality, the hypermediacy working within and through it. It is more real because everything is what we see and experience in our real lives thus, the line between the game world and the reality becomes transparent. The excitement comes from experiencing something that we normally will not be able to experience, such as being chased by murderer, monster, hiding away in the dark place for such a long time, and so on. The thrill because it is so real, is great excitement for the players and this is why it is so easy to be addicted by such a simple form of video game. Because it is simple, it is now our job, the player’s job to create something out of it, to actually build our own world in our own thoughts and methods. The theory that in the world we live in, the ontology changes into methodology.
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