Friday, January 21, 2011

reality

The lecture on violence in videogames caught my attention a whole lot especially with the screening of the Close Up report when violence in videogames as the gamer expert had said affects more of the lower and poor citizens in our society in which as the Police Officer was intending to be the brown poor youngsters, who were influenced by these games and are the trouble makers of our society. As a “brown” person I find this offending in many ways. As someone who is often surrounded and participates in many Pacific Island affairs I have never heard of any incident involving a Pacific Islander that leads back to videogames, so therefore I would find it most interesting to see some facts from where these assumptions have come from. I took a race and indigenous paper semester 1 2010 where conveyer Sue Abel made the comment that when a problem arises in our society it is the minority groups who usually get the blame, when in fact they most times have close to no relation to the problem at hand, and this is the case with this argument of violence in videogames creating violence in the reality world, and it being done by the poor people.

I must admit, in beginning this course I had been sucked in by the media, believing that every high school shooting was a result of young men playing too much videogames and thus living in the reality of these videogames in their real worlds such as bullying, medical issues etc which are huge factors in children’s lives that could cause these rampant raids! Children playing violent videogames have thought to be more aggressive and violent and become a danger to our society, but I don’t know if this is really the case. In observation of my younger brothers, they used to play Motor Kombat and fighting games as youngsters at the age of 5 to 7? (I guess my family would be categorised in allowing young children play games that they were too young to play) although, we would play these games as a whole family. At these ages, they would physically fight with each other performing what they saw in these games, so therefore obviously, they were immersed into these games, believing that they were true, because at a young age, you believe everything is real! They would be totally fascinated by the images and the moves these characters were able to perform, spending all their time and attention, fully absorbed into these games. But now as teenagers, they still continue to play these types of games, but they know the difference of reality now. Although my explanation is a whole lot of garbage my point im trying to make it that as children got older as like with the Tooth Fairy and Santa Clause they understand what is real and what is not?

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